Ways of Learning

One prediction for the future was the Augmented reality (AR) technology that schools could use. It was unbelievable that The Future Today Institute (2018; cited in Leahy, Holland and Ward, 2019) predicted that AR could have been a significant market potential for places in the future. AR can create displays that look like real life, including images, video clips and 3D models to take over the screen. Learning with AR can link to the experimental learning theory. From the outlook of experiential learning, learning is a process to gain knowledge through the transformative experience (Kolb, 2014; Kaagan, 1999; Lei et al, 2007).

 Through research, AR has many advantages, such as learning gains and increased levels of motivation. Technology has allowed education to provide experiences for individuals without travel, therefore is cost-effective. This form of technology that has advanced over the years facilitates student autonomy and increases their drive to learn (Lei et al, 2007). From a multimedia learning perspective, learning is much easier when using a selection of words and pictures to deliver (Mayer, 2009). AR is an advancement from pictures on a screen and provides experience with words and pictures. Accordingly, individuals benefit from learning experientially and provides opportunities for a larger number of children. The diverse ways of learning through the advancement of technology show efficiency in learning.

Mobile technologies also have advanced when it comes to equipping students learning. Constant access is available when an individual owns a mobile device and allows content to be stored and saved when needed (Hamidi and Chavoshi, 2018). In 2018, the most prevalent mobile device for learning was the mobile phone, probably because it is small enough to carry around easily but has many features (Hamidi and Chavoshi, 2018). It allows users to connect with other learners without having to meet face to face. Using technological devices for education is therefore practical.