Moodle Activities and the 3E Framework

When you create an activity within Moodle now, you should see some additional guidance and support that references the Technology Enhanced Learning Quality Framework. We have edited the Moodle help information (see below) so it now provides ideas on how to deploy that activity based on a tried and tested Enhance-Extend-Empower continuum. Several of the examples are currently being used on credit bearing modules delivered here at York St John University.


 What is the 3E Framework?

The 3E Framework is based on a tried and tested Enhance-Extend-Empower continuum for using technology to effectively support learning, teaching and assessment. The three broad stages of the continuum are:

  • Enhance – Adopting technology in simple and effective ways to actively support students and increase their activity and self-responsibility.
  • Extend – Further use of technology that facilitates key aspects of students’ individual and collaborative learning and assessment through increasing their choice and control.
  • Empower – Developed use of technology that requires higher order individual and collaborative learning that reflect how knowledge is created and used in professional environments.

Here are some ideas about how you might meaningfully incorporate the use of some of Moodle’s activities into the 3E element of the TEL Quality Framework.

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Note: This is a list of possible uses, not an exhaustive list of ways in which you could use each of Moodle’s activities

If you would like any further support or guidance on how to embed technology on to your modules then please contact a member of the TEL team.


Daniel Mackley

Daniel’s role is to identify staff learning needs and strategically design, deliver and evaluate development interventions related to the effective use of current and emerging Technology Enhanced Learning tools in Higher Education. Working to the Learning & Teaching Development annual objectives and the TEL quality framework, he pro-actively supports and develops staff in their use of technology to enhance the student learning experience. Daniel is also the lead for the teams iPad Project.

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